In this episode we discuss how (typically niche) video content creators are adapting to the thirst for consuming their (high quality) content, but have traditionally found it harder to earn money to do it. How is this affecting the consumer, the creator, and the platform?
In this episode we discuss some of our favourite video game worlds to get lost in. We reminisce about some worlds we’ve not visited for a while, and we discuss what it means for a game world to be ‘immersive’.
In another ‘Octal FM are Nintendo fanboys’ episode, we take a look back at the often overlooked history of Nintendo and the Internet. It involves satellites beaming games down to a virtual village on your SNES.
Intro/outro music: JACKS – Runaway Fashion & an old modem
In this episode we discuss the emerging trend of adding massively multiplayer features to games that otherwise might be single player. Is this something we want to see more? Or is it just a way of extracting more ‘value’ from gamers?