In this episode we discuss the emerging trend of adding massively multiplayer features to games that otherwise might be single player. Is this something we want to see more? Or is it just a way of extracting more ‘value’ from gamers?
In this episode Jalada and Sefran sit back and chat about how gamers shape games through coming up with challenges, speedruns, or rewriting the games themselves through modding.
In this episode we talk about early access games. Everything from their origins, where we think they’re going, and some of our favourite and least favourite games we’ve backed or bought before release.
In their most click-bait episode ever, Jalada and Sefran discuss the state of mobile phone games, where they think the industry is going, and some games that perhaps aren’t so bad after all.
Jalada and Sefran explain why community management is so important in the development and maintaining of video games, from the perspective of video gamers.
Jalada and Sefran talk further about what you need to think about when running your own LAN, as well as discussing some of the history of LAN parties and events and the state of the community today.
We cover a lot in the show, but there’s a lot more to it. Here’s some related reading from what we covered, and some bits we didn’t:
Revision is one of the largest Demoparties that’s still going in southwest Germany. Some demoparties have also morphed into LAN parties & gaming events such as The Gathering and Assembly which are both still going in 2016.
If you need a network switch, remember you need an extra ‘uplink’ port to your router. Example switches for small LANs: 8 ports for £21, 16 ports for £50*.
To protect your attendees’ equipment you may want to think about providing RCD circuit breakers and surge protection plugs.