In this episode we discuss how (typically niche) video content creators are adapting to the thirst for consuming their (high quality) content, but have traditionally found it harder to earn money to do it. How is this affecting the consumer, the creator, and the platform?
- YouTube: Mid-year Update on Our Five Creator Priorities for 2018
- Social impact of YouTube
- NYTimes: How the Internet Is Saving Culture, Not Killing It
- Wired: YouTube’s Latest Shake-Up Is Bigger Than Just Ads
Intro/outro music: JACKS – Runaway Fashion
In this episode we discuss how video game advertising and trailers have changed, why ‘footage captured in game’ means nothing, and whether any of this matters at all.
- Read Patch The Process, an article about ‘day one patches’ by indie game dev Rami Ismail.
There’s lots of videos you should watch to accompany this episode:
- Harry Potter and the Half-Blood Prince “Teen Comedy Trailer”
- Watch Dogs – E3 2012 vs PC Release
- Clash of Clans adverts
- Dead Island
- Elite: Dangerous Launch Trailer vs PS4 launch trailer
- Introducing the Overwatch League
- No Man’s Sky Gameplay Trailer 2014
- “The EVE Online Experience” and “This is EVE” – Uncensored
- Overwatch animated shorts including “Infiltration”