In this episode we discuss the emerging trend of adding massively multiplayer features to games that otherwise might be single player. Is this something we want to see more? Or is it just a way of extracting more 'value' from gamers?
In this episode we are joined by Elizabeth Chesters, a user experience consultant, human-computer interaction student, and software developer. We ask her about her job, what HCI is, and what's in store in the future for how we interact with our devices.